| Video-Games
Development Books and Mags |
Console Specific Books
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Atari Jaguar: Official Gamer's
Guide
This excellent book is a must-have for any Atari Jaguar game developer,
enthusiast, or collector, it features hints and tips for many games, and
lots of valuable information about the system.
Click on the book to find out more and order. |
The Game Maker's Apprentice: Game Development for Beginners (Paperback)
The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.
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Basic Game Design and Creation (Paperback)
"Basic Game Design and Creation" teaches novices (8-80) how to create ten different games - no programming required. The book portrays two different but interconnected technologies - game design, which teaches game enthusiasts simple techniques (players, sound, animation, scoring, scenery, etc) and object technology, a new natural paradigm for creating software that is revolutionizing the software industry. Through the step-by-step projects and creation of numerous games, readers actually become game designers, creating different kinds of objects and environments. Every chapter helps readers to create a new two dimensional and isometric game using GameMaker, a rapid-application development tool for beginning game programmers. Using many "drag and drop" tools and video tutorials, users are able to learn object technology, and can create and publish games very quickly. This is a must-have resource for anyone who is looking to master introductory game design!
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Make Amazing Games in Minutes (Paperback)
Many game enthusiasts have aspirations to make games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the "drag and drop" game creation software included with the book, the reader can build his very own game. Using the tutorials and step-by-step methods, the reader will complete a fully playable Retro game, as well as platform, bat & ball, and side scrolling shoot-em ups. Other chapters cover more complex game features such as adding effects and scoreboards, putting the game on the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation and the Retro style.
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Revolutionaries at Sony: The
Making of the Sony Playstation and The Visionaries Who Conquered The World
of Video Games
Whether you like Sony and their Playstation, there is no denying that they
took the console market by storm, pushing Nintendo, Sega and Atari into also
rans. This books talks about why! Must have reading for Sony fans and opponents
alike.
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Video Gaming History Books
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Game Over Press Start To
Continue
The riveting story of Nintendo's conquest of the interactive entertainment
industry offering true tales filled with cocky arrogance, confidence and
international intrigue that rival any novel. Also an excellent insight into
how Nintendo brought the once mighty Atari to its knees.
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The First Quarter : A 25-year
History of Video Games
The First Quarter: A 25-year History of Video Games is an insider's look
at the entertainment novelty that drove the evolution of high-technology.
The book was compiled from more than 500 first-hand interviews with such
people as Nolan Bushnell (founder of Atari), Shigeru Miyamoto (creator of
Donkey Kong), Toru Iwatani (designer of Pac-Man), etc.
Click on the book to find out more, and order. |
Easter Eggs-Software
Surprises
Easter Eggs are secrets hidden in many pieces of software, from operating
systems and applications to games on PCs and consoles. This book provides
an excellent insight into why programmers add these unofficial features,
and how to access them.
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Video Game Industry Books
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Digital Illusion : Entertaining
the Future With High Technology (Siggraph Series)
Siggraph is an annual video games graphics conference which invariably includes
outstanding content by major video game industry figures. Contributors from
the computer and entertainment industries describe the design and implementation
of computer-based entertainment applications. Topics include the infrastructure
required for new applications, advances in creative tools and networking,
interface- design techniques, and practical hardware issues.
Click on the book to find out more and order. |
The Playful World : How Technology
Is Transforming Our Imagination
As you read these words, the architects of the new virtual reality are inventing
a world you never imagined: call it the playful world. It's a world of
interactive Web-based toys that instantly collapse the gulf between wish
and existence, space and time, animate and inanimate. Sounds like hype,
but provides a good read!
Click on the book to find out more and order. |
Trigger Happy : Videogames and
the Entertainment Revolution
Videogames first came on the market thirty years ago as a marginal technological
curiosity. Now they are virtually everywhere. Videogame sales have equaled
movie sales. They are played by more adults than children, and game design
can even be studied in college. Yet videogames are still often viewed as
a minor form of entertainment, at best shallow, or at worst harmful.
Click on the book to find out more, and order. |
Playing for Profit : How Digital
Entertainment Is Making Big Business Out of Child's Play
Inventions like the phonograph, television, radio, and motion pictures sparked
a revolution in entertainment that captured the hearts--and the wallets--of
the average consumer. With the exciting emergence of digital interactivity,
we're about to take a huge leap forward, reshaping and reinventing virtually
every form of entertainment we know.
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Video Game Programming Books
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Action Arcade Adventure Set
by Diana Gruber
This book was published back in 1994, when games on the PC were limited in
size and resources. It is thus an ideal introduction for programmers who
want to develop for the older consoles too, as the same resource issues very
much still apply there. Although source is in 'C', the techniques and lessons
to be learned are totally portable and you will be better prepared to write
for consoles than after reading any other book I've encountered!
What makes it SO SPECIAL, is that it's now FREE! |
Game Programming Gems
Aimed at the working (or aspiring) C/C++ game programmer, Game Programming
Gems contains over 60 programming tips that have been gathered from more
than 40 working game gurus. It you want to build your own games or are interested
simply in how games work, this text provides an intriguing glimpse into how
the pros create games.
Click on the book to find out more, and order. |
Black Art of Java Game
Programming
A book/CD-ROM package on the mysteries of sound, animation, color, networking,
advanced graphics, and multiplayer gaming. Although Java is used throughout
as the language, the techniques are applicable to any platform, and any language.
The book covers the fundamentals of game development, and advanced game
and graphics techniques, as well as the development of a number of useful
Java based projects.
Click on the book to find out more and order. |
Java Game Programming For
Dummies
Online game design just got easier with Java Game Programming For Dummies,
your all-in-one reference guide to writing cool, cutting-edge Internet games.
Java Game Programming For Dummies guides new and veteran game designers alike
through the nuts and bolts of creating fun, user-friendly games that can
be played across the World Wide Web. From your first basic Java applets to
sophisticated techniques for advanced 3-D texture-mapping, animation, maze
generation, and collision detection, this handy, plain-speaking reference
book gives you the tools and tricks you need in order to write
professional-quality Java-based games.
Click on the book to find out more and order. |
Game Architecture and
Design
Addressing itself to industry programmers and managers, makes a compelling
case that game developers should manage software the same way the other computer
companies do it--even though they may not want to hear it. This book's real-world
perspective on the video game business makes it a standout, and its dozens
of case studies and anecdotes from the field, including behind-the-scenes
details on some well-known recent titles, are particularly valuable.
Click on the book to find out more and order. |
Game Programming Starter Kit
4.0
The package is a virtual compendium of resources for creating your own games
and is designed for those with some previous knowledge of gaming, animation,
and C++ programming. The package comes with gamer Marc Saltzman's book, Game
Design: Secrets of the Sages, Second Edition, Genesis 3D SDK world generator
and editor, Microsoft Visual C++ 6.0 Introductory Edition, Shadow Realm Model
Animator, and Microsoft DirectX 7.0, plus two e-books from the Sams Teach
Yourself series: Visual C++ 6 in 21 Days and DirectX 7 in 24 Hours.
Click on the package to find out more and order. |
DIV Games Studio
This provides you with a fun, exciting educational, and above all else an
easy to use environment to let you create your OWN games. Whether you are
young or old and whether you are into Retro Games or Futuristic RPG's, this
program will set you on your way to making a game in minutes. DIV Games Studio
uses a specially designed and much simplified coding language so that it
is easy to follow and requires NO previous knowledge of programming.
Click on the box to find out more about it.
Although this is as far from console programming as you can get, a tool
like DIV will still help you learn game programming in an easy environment
ready to tackle a console later! |
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